Monday, 25 November 2013

PM2 - Spiffin Games - Game Ideas



Task 1 – High Concept Documents

For each genre your idea needs to be developed as a high level concept document which is aimed at an audience outside the game industry and should be brief, efficient, energetic and inspirational. The concept document is not expected to involve complex technical descriptions or to discuss how ideas are to be implemented; rather it will present a design that can be expanded and worked on later by experts. You should include evidence of your ideas generation in the form of a blog.

Your high level concept document should have the following sections

·         Overview of the game – Title, brief summary of setting and story line.
·         Player motivation. This is a short statement that indicates what the player is trying to accomplish in the game—his role and goal. This helps indicate what sort of person the player is. He can be driven by a desire to compete, to solve puzzles, to explore, or whatever.
·         Genre. Indicate the genre of the game, or if it is a mix of genres, indicate that.
·         License. If you intend for the game to exploit a licensed property, say so here. Also include any facts and figures about the property’s popularity, recognition value, and appeal to particular markets—but no more than a sentence or two.
·         Target customer. What kind of person will buy this game? If age or sex is relevant, indicate that; more important, tell what other kinds of games they like to play.
·         Competition. Are there already games on the market like this one? If so, list their names and indicate how this one is different or better than they are. This section isn't absolutely necessary, but it can reassure your reader that your game isn't just a copy of something else.
·         Unique selling points. What’s new in this game? How will it stand out from what has gone before?
·         Target hardware. Tell what machine the game is intended for. Also indicate whether the game requires or can make optional use of any special hardware or accessories.
·         Visual Style. In this section, outline the look, feel and atmosphere for the game via a mood board and some sample concept art
Game Play Features. In this section outline your aims for the game as an experience.
_______________________________________________________________________________________________

Action/Adventure

Until Dusk

Inspired by the popular titles Professor Layton created by Level 5 games series for the Nintendo DS family & Tomb Raider series by Square Enix (1996)

Set in the year 2015 you take the role of Max Delleary, a 32 year old war veteran with a hidden passion for Archeology, Max has gathered many allies in his time with the army but has also made many enemies along the way. Using his knowledge of archeology and the techniques he learned whilst in the forces you will travel to parts of the world long forgotten to search for the ancient Treasure the Seal of Anubis, only obtainable every 1,000 years. Once Max enters the location he only has until nightfall to find the treasure before the land is dragged to the bottom of the sea for another thousand years.


There is no specific target audience for this game, although it would contain element preferred to that of an action adventure fan. The game would require a person above the age of 15 to purchase the game as it contains a mild amount of violence.

 
The game is unique to other action adventures type games As this title combines the elements of games such as tomb raider with the mystery mind bending puzzle aspects of the professor layton series.

Until dusk is a cross platform next get console game with the possibility of a later PC release, as it need's the specifications of those systems to run smoothly, if it were to be made available to the Xbox 360 or PlayStation 4 community it would be limited and unable to reach it's highest potential.

Until dusk will immerse you into a third person over the shoulder open world adventure shrouded in mystery, filled with secrets only you can unveil by progressing through the game and finding the treasure in which you seek.












Puzzle/Adventure

Professor Layton: Cryptic Annihilation

Set in the aftermath of Professor Layton: Azran Legacy, Cryptic Annihilation introduces a new enemy commonly referred to as Haze who wreaks havoc on a global scale unseen by the untrained eye.

Hershel comes to hear about this obscure Menace whilst discussing the event's of his older brother Desmond Sycamore from the destruction of which he caused in Froenborg during the events of the previous title, they meet Shortly after Inspector chelmey's arrival back from his honeymoon with his wife Amelie.

Cryptic Annihilation, much like it's predecessors does not have a target age limit, it only seeks to catch the eye of those who love the adventure/puzzle experience it brings to the table.


This game is unique to all past Layton titles simply because it covers more ground, the mystery is not in a cosy town where everyone socializes with one another, no for this mystery to be revealed you will need to circle the globe finding little fragments of information, even if that means retracing your steps and visiting an area you thought looked out of the ordinary.

Cryptic Annihilation will be available for both the 3DS & 2DS members of the Nintendo family and will feature a 3D experience like never before.

All Intellectual property & license belongs to Level-5 inc.







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Role Play

The Adventures of ZINK

Inspired by the creators of the Legend of Zelda (Nintendo) and Ratchet and Clank ( Insomniac Games)

The adventure of Zink places you in the cells of Zink a next Generation humanoid based android created by doctor Luther Vixon, head of a Project to bring robot's up to the same qualities as the human race, unfortunately they could only produce a prototype which Vixon began to love like a sibling, the prototype was referred to as Zero. Intelligence. Next. King, upon realization that Zink possessed the abilities available to none other, Dr Luther's piers organised for the interrogation of the Luther which lead to the dissapearance of Zink's Creator. It is your job to discover information about what happened to the Dr and reunite android Zink with his developer.

The adventures of Zink is rated T for Teen & is only recommended for people beyond that age limit as Zink contains Content not suitable for children.

Zink features all the usual elements of the average RPG with unique customization & Accessibility options to fulfill your every wish. Zink is fully customizable and programmed to upgrade whenever encountering something for the first time.

The Adventures of Zink will be available for the PC, PlayStation Vita & Nintendo's Wii-U Gaming Systems.


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